Private Equity Practice Group · Guide
A step-by-step guide to design a Private Equity simulation
This guide helps Knowledge Management and Professional Support lawyers in the Private Equity practice group create a BeSavvy simulation course. You'll learn what a Simulation is, explore examples rooted in your real-world work — buyouts, add-ons, management incentives and exits — understand what to prepare before you begin, and see how a single course can adapt to different levels of experience.
- What a Simulation actually is, and how one becomes a full Private Equity course.
- 4 story ideas grounded in real PE matters — from a primary buyout to a leaver dispute.
- What to have on hand before you start, and a live example playbook you can open right now.
Definitions
Before we dive into the details of the simulation building process, let's take a look at the core elements of a simulation and how they work together.
Six terms carry the whole guide. Start with Simulator — everything below is built out of it.
Start here
01
Simulator
It is a collection of interactive tasks that simulate a small part of the real work a lawyer does: read a real document, draft a clause, negotiate with an AI counterpart, supervise juniors, design a workflow, etc. Closer to a flight simulator for legal judgment than a course video or a multiple-choice quiz.
02
Course
A collection of several related simulators that follow the same matter from start to finish. Each simulator is one chapter; together they teach how a real project is carried out, a real transaction is managed, a real client is handled or a real dispute is resolved.
03
Story
The shared facts that stay fixed across every simulator on the course — deal name, parties, dates, numbers, and counterpart details. One canon keeps the generation agent consistent and stops contradictions between simulators.
04
Tasks
The specific actions a learner must complete inside a simulator — extract clauses, assess claims, draft a position, or advise the client. Each task is one interactive exercise developed by BeSavvy to simulate a specific part of the lawyer's job.
05
Playbook
A collection of critical pieces of knowledge extracted from the materials you provide. It is used to guide the generation agent when it is building the simulators. It is not the playbook you have designed inside your firm.
06
Characters
The people who appear in the narrative — partners, clients, counterparties, and internal colleagues. Defining them once gives chats and scenarios a consistent voice and role across every simulator on the course.